Surrounded the thief of hearts softened a shadow eleven recline to the summit of the Gods bistro. When last Tahan Menheng soon fell to the ground, they even shadows's clothes did not touch. Which all occurred in obscure corner of the pub, no noise, sound, or blood, some just fast start and a quick end to the fear. Just fear outsiders is just an ordinary, everyday occurrence pub brawl Bale. The hands of the thief out of the pub when pulling a piece of paper: the first lesson, then a weak enemy, if you can not touch him he is God. Again strong enemy, if he can not touch you, he is the ant - master to stay. "He looked up at the majestic towers of the summit of the gods, bow overlooking Lower Town 【DownTown】 bustling bazaars, and they cast a shadow of layers.
"Place" is most worthy of our battle to understand and grasp things. It is this point, I think that the A club in Guild Wars 2 we bring the most interesting, most close to the real fighting. And to a thorough understanding of the two sons of the "location", has been hiding in the distant shot shot shot not (Ranger lying gun), like a bull into the enemy positions and then understanding and died is not enough (the soldiers said he was innocent), only to walk in the realm online thieves Road Siyousiwu to best understand the meaning of the word.
The first meaning of "place" is the distance between you and the enemy you how close to the enemy, how this is the meaning of the distance away from the enemy side. The concept of distance is not specific figures can be calibrated, it represents you leave and close to the enemy ". Started and the end of the battle, are often near & leave control and anti-control in this swing. For example, the Guardian often with big sword 5 [bondage Blade Binding Blade], the enemy pulled around to expand output, while the soldiers can use the big sword quickly evacuated from a specific orientation / enter the battlefield.
The thieves skills more ghosts flexible, because it does not have a CD, more important is the displacement skills more thieves is "half-locked" targeted. This is is the fighting target system is very important, "semi-lock system means that many of the skills, if not targeted against the specific orientation also can release. This, of course, has its benefits - flexible. But it also means - is not precise enough, but an unexpected crisis, then the old veteran tension and mistakes. In long-range combat, we need a more stable and accurate. Thieves skills such as [the Infiltrator's Strike: Shadowstep to your target The striking them. Use Shadow Return to shadowstep back and lose one condition. The infiltrators Strike: Shadow Step to target at the attack, then shadow step back into place. 】 Is a targeted and goals and you the flexibility to switch between skills. The benefits of this release is that, you do not need the additional lock or choose the direction of the operation, you can leave the the release skills of decision-making part before the release, which means: you can select the best time and circumstances to achieve "place" conditions. It is close to the enemy a fatal blow, or from the enemy escape fatal injury, and these can be reached between the moment. Shortest reaction time boundaries is not a reaction, the more high-end of the battle, the more the test of time, but you need to respond to the number of steps, the smaller the number, the fewer mistakes. [Shadow Shot: Fire a blinding shot at your foe and shadowstep to them for a dagger strike.] And [Shadow Shots: blinding shot and Shadow Step to target, and then a dagger attack. Shadow Strike: Stab your foe, then shadowstep away and shoot them. Shadow strike: Stab an enemy, along with shadow step away from the shooting and] can be said that the dismantling version of this skill.
In addition, the thieves also have a large number of non-locking skills, be able to reach the displacement and attacks made in an instant effect, we will not enumerate here. These skills can be said to contain the most basic elements of the battle, very representative. The most terrible characteristic of thieves "stealing" this skill on many occasions "cross-terrain" Teleport to the enemy side, and comes BreakStun, stealing skills, poison, injury, recovery, be proactive and stealth various let unpredictable effects.
In addition to close to the enemy and stay away from the enemy, The thieves also has a lot of skills can stop / slow down the movement of the enemy, or even complete control 【petrochemical poison]. After all, playing a stakes sub that no one is willing to see things (laughs XD). And the skills to fit together, thieves can do to come and go in the battlefield
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