After receipt of the players return drop system, we took some time to check the fall of the system.
Few weeks ago, I had said the game drop system no abnormality was found, and after many players continue to report related issues
We again in-depth examination of all the systems and mechanisms involved falling, and eventually we found where the error occurred:
Determine whether the players to participate in the event, or ability to obtain experience criteria, and not like to judge players you can get ready to drop. Some differences unusually large
Resulting in the player may consume only blame a lot of blood, and finally can only gain experience and other incentives, but did not fall (most common in the Champion class monster).
In the next Ice and Fire: The turmoil on the eve of the update, we will fix the above and other issues, to ensure that the players can get there should be falling.
After repair, the hero class monster will normally drop a blue or better goods, and all the elite blame the chance to drop better items than ordinary strange.
Note that the player may arise due to lack of output without falling (in the future only to kill the hero strange reason did not fall). The elite mob just better than ordinary strange chance, rather than 100% Drop reward for.
In addition, the next update will also enhance the the overall falling quality of parts. Please pay attention to a detailed description of the major update in February.
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